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IGN: GC 2009: Project Natal Preview

IGN writes: "We're left impressed but with some key doubts. The technology is certainly there, it's certainly impressive and - to a degree – it works. However, while the demos help outline the capabilities of Natal, the fail to make a compelling argument for its effectiveness in gaming, with Ricochet understandably throwaway and motion enabled Burnout coming off worst when put against its more traditional relation. With the excitement of the initial reveal dimming, it's now a case of seeing what third- and first-party developers can do with the technology – and when that wait's over, we're sure our enthusiasm will be rekindled".

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Omega42529d ago

"There's the slightest of lags in our movements being translated to screen, but it's not enough to undermine the thrill of seeing it in action."

Thats good to hear, shame they revealed it so early having to wait a year is extremely annoying.

_vx2529d ago (Edited 2529d ago )

WILL BAM THERE IT IS
http://www.youtube.com/watc...

Or the project natal REMIX
http://www.youtube.com/watc...

GiantEnemyCrab2529d ago

Actually, I dont think that is a negative. It sounds like it needs more time in the oven and they certainly seem to be able to only demo 2 "games" at this point. I would bet there are many Natal projects being worked on right now and this will give them time to refine the camera and software. It needs to be true 1:1 for it to not end in a frustrating experience.

_vx: I'm not sure wtf that is supposed to do for anyone here. I assume you are just another Sony tool troll continuing to prove they are the worst to ever grace gaming.

_vx2528d ago

I just want to prove that Natal actually works thats all :/

FlatulentGhost2528d ago

"it's certainly impressive and - to a degree – it works. However, while the demos help outline the capabilities of Natal, the fail to make a compelling argument for its effectiveness in gaming"

Wow.

If the media is already this negative or at least really trying to hide their disappointment with Microsoft's efforts to implement motion controls its is seriously bad news for something that is supposed to be the main focus for them in the console market by 2010.

When Nintendo showed off their motion controls there was universal praise from the media and there were games demoed that both gamers and non-gamers immediately identified with and wanted to play.

Maybe Microsoft will come up with something compelling by E3 next but it is looking pretty doubtful. They have no Miyamoto type genius in any of their first party studios.

_vx2528d ago

it was just to steal the E3 show, and Mailo is never gona happen that wasn't even real thing,, bet they spend 2days on 3d max and rendered that milo kid then copy paste it to presented the way they did.

just move on people

FlatulentGhost2528d ago

I'm not sure Microsoft's motion controls can be called a failure.

Will they be another Wii? Obviously not.

But as something that keeps existing 360 owners from abandoning the platform? It will probably succeed in some limited extent.

I believe there are some 10 million people paying for the online service at 50 dollars a year. That is some 500 million dollars a year in revenue Microsoft will get to help recover the many billions lost on the Xbox over the past 8 years.

With such a tiny first party developer lineup and so many 360 games having PC versions with better graphics, the 360 motion controls are filling in the massive lack of exclusive content for the 360.

+ Show (3) more repliesLast reply 2528d ago
PandemicPrawn02529d ago (Edited 2529d ago )

"even if something wanders between the player and the camera the experience is uninterrupted – a fact that Kudo demonstrates by running a chair between himself and Natal, during which time the image onscreen remains intact. It's this principle as well that supports up to four people, and it's this that ensures that Natal won't get confused when the flailing limbs are overlapping."

Thats pretty impressive.