Motion controls, raw power, or deep pockets--which x-factor will win the console war? Find out inside.
Remember a few years ago when Capcom decided to make all future Resident Evil titles exclusive to the Nintendo Gamecube? Then do you remember how Resident Evil: Outbreak was released on the Playstation 2, and the story changed to "Oh, we meant just the main entries in the series, like Resident Evil 4. " And then do you remember how Resident Evil 4 showed up on the PS2 a few months after debuting as an "exclusive" on the Gamecube? Unless you were a total brand-loyal fanatic, you probably shrugged and said "Eh, at least I get to play it" (unless you were an exclusive Xbox owner, in which case you may have said a few things not fit for print here). You know who didn't shrug? Nintendo (who probably burned a Capcom-shaped voodoo doll), Sony (who probably threw a party), and Microsoft (who burned Capcom, Nintendo, and Sony-shaped voodoo dolls). Non-exclusive titles are good news for consumers and developers, because it gives more people the opportunity to buy and play those games, while first-parties feel the sting.