A lot has changed in video games over the last 30 years - largely for the better. But if there's one area in which games are still showing themselves up, it's in predictable storylines and amateur dialogue.
The dialogue in Metal Gear Solid and Final Fantasy (to name a few) is cheesy? Don't get me wrong, in some games they suck ass big time, but I think it's getting better and better. And you can expect better dialogue this generation of gaming.
Yes you'll get games like FF and Metal Gear but for the most they are just like the Japan to US movies with the dubing. I personally don't mind it. In fact it can add some more entertainment for how so bad it's good voice overs. One I can think of off the top of my head is Enchanted Arms. Dang that was some bad voice acting but I didn't turn it off for I kept laughing at it. I don't know I've always been partial to having the B grade quality on some things. Keeps us in check ^.-
has excellent dialogs.
Look at the Hollywood summer blockbusters they havn't changed much in 30 years. Besides there are lots of games out there with great storys Dues Ex, Oblivian, System Shock 1&2, Thief 1,2&3 (taffer) Halo 1&2 or Half Life (oh yeah aliens take over the world).
The game play and graphics were awesome, but those cut scenes were almost like watching an execution or a wild animal giving birth. *YUK!
I never thought I would be more happy with being would in a game over watching the cut scenes.
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so we can have nachos.
Snake! Snake! Snnnnnnnnnnnnnnnnakkkkkkkkkkkk eeeeeeeeee!?!?!?!?
it think it true about 85% of the time. I think the better devs do a better job with dialogue and finding the right people to to do it
I think game dialogue would be a lot less cheesy if more games made use of dialogue. Granted, there are a lot more games nowadays that include dialogue but I think if dialogue use was more commonplace in videogames, the standards would be higher and game dialogue in general would be of higher quality.
The dialogue in Legacy of Kain > than most of today's movies. Other games have done well, but few come close to the quality of the voice acting in these games.
It depends on the game really. When I played Final Fantasy X, I had to keep it on mute cause I just found it so horrible. And then there's what I like to refer to as "it's so bad, it's good". Look at Resident Evil. That's part of what made it fun for me. Who could ever forget "Thanks, I was almost a Jill sandwich".
The best dialog in any game in my opinion was from Manhunt. Most people will probably disagree with me but Brain Cox as the director guiding you around through your headset was brilliant. Some of the hunters sounded damn disburing and really hleped set the atmosphere. And also in my opinion the dialog in the metal gear series bounces between great and terrible.
The voice of solid snake is well done cant remember the guys name right now but he was good but the bosses got annoyed the hell of me. BUt still the all time worst dialog belongs to Resident Evil "What is this? It's blood. I hope its not Chris' blood."
is voiced by David Hayter
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