Creators want to make their creations the best that they can be. But sometimes, whether due to limitations in time or resources or just plain laziness, they take shortcuts.
I think the karma system in fallout 3 was really well done.
They need to stop making crappy CGI movies that dont resemble in-game graphics.
@ThanatosDMC If you mean stop making Stunningly beautiful CGI movies that don't resemble gameplay then sure. I don't think anyone would care if the CGI movies were crappy as the game play would probably be better anyway.
'Reibooi', I assume that he didn't mean crappy as a reference to the quality of the CGI, but rather crappy as a description of how it is decpetive to gamers and is essentially a method of cheating from the developers.
The third one is what I hate about RPG's. I walk past a door in the beginning thinking it's not important. After I get the key that opens it, I'm like what door does this open? After I find out, I'm like WTF? I have to go back all the way???? yawn. I also hated DMC4 because of that.
We need a video game where a character gets resurrected during a cut scene.
I think a lot of people would be turned off by that. For example, you may not know this, but a lot of fans of The Lord of the Rings and books in general were turned off when Gandalf was brought back. It sort of felt like a cheap way of playing with people's emotions. Other authors have criticized Tolkien for doing that. The drama of Final Fantasy VII would be compromised if that girl that Sephiroth killed was brought back.
Well Eternal Sonata did what you wanted. A character in the game*SPOILER* Claves is killed however near the end of the game there is a massive side quest you can under take to permanently resurrect her.
The morality system one was good, but in general i think they're usually well implemented and not usually a "shortcut" as described. GTA4 had a good "karma" / "decision" system wherein if you saved a life, often the character would come back to murder you / rob you. It was a good twist on the "good deed = reward" idea.
What? What game did I play then? The way I remember it there was all of one choice that actually mattered in that game and they totally threw it in your face. It wasn't a "good twist", it was manipulation. Decisions like which person to kill had absolutely no bearing on where the story went. After the mission ended it was the same either way except one choice might have given you a perk. There were no branches, it was a linear path with the illusion of choices.
I hate the 3rd, absolutely hate
Dead Space, anyone?
Devil May Cry 4 is the worst for the first and third point. You play through all the levels as Nero, then turn around and play them backwards as Dante, fighting all the bosses again. Then before the final boss fight you have to replay all the bosses again as Nero, in a row, whilst playing some ridiculous dice board game. I wish I was making that up.
Is better than the article :) I hate those things too, a door stops the hulk proceeding... Lol
I don't mind backtracking in games if its done right. Deux Ex did it brilliantly, you must go to New York about 3 times in that game, but each time its different.
I don't think the author is referring to that kind of backtracking. The way Deus Ex did it, and I'm purely going off of what you said, is every time you went to New York it was... different :) The kind of backtracking that I hate is like in Halo 3 where you go into a building to fight elites and then you have to escape that very same building after a flood invasion. Come to think of it, that happened in Halo 2 as well on High Charity. But that was fricking awesome. The entire level turned from just annoying to terrifying for me. Mind you, this was when the flood was actually scary. In Halo 3 they were just a nuisance.
Hate the sewer system type levels. Totally uninspired and bland. Seems thrown in.
4. Milking a once great franchise till its dried up and nothing left just as they don't have any new ideas and scared of trying something new.
DMC4 it was really boring fight every boss twice
3 times actually.
One of my biggest pet peeves is when you find a really awesome weapon (electricity gun, KZ2) and at the next cut scene it's gone! They spawn you with your regular rifle! WHAT? If I am on another planet fighting for my cause and I happen upon some sweet gun, just because I get in a helicopter for 10 mintues doesn't mean I would leave it behind!!! If you find a weapon let us keep it for the rest of the game! Drives me batty!
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