Combine an archaic camera with cumbersome controls, making the vehicle sections almost unplayable; and a targeting system that snaps back to a default selection all too quickly – and you have a game that is about as fun to play as paintball – blindfolded.
The development team even tried to ape the excellent cover and fire mechanic used in Gears of War – but managed to get that wrong by mapping a forward roll control on the same function as crouch. Good work guys..
There is an upside though – there won't be a sequel anytime soon. A rental at best – and even then, just a one night stand – sadly no Sienna