PlayDevil.com has just posted an article about how players have been seeking the easiest settings on games and trying to find the reason behind it, here's a preview:
"As a game reviewer and unemployed videogame player I am constantly criticized for playing games on the easiest setting available. That's right, if there's Normal, Hard, Insane and Kids, suddenly I turn under three."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
Definitely a fan project. Terrible hand animations. Some characters have very bad body proportions. Some look like little kids in adult bodies. Some have short arms, small head, big hips and so on.
From what I see in games these days, Normal has turned into Easy and Easy has turned into Laughable. It's part of the effort to bring more people into the gaming world I guess. I now play my games on whatever is the next step above Normal, like Hardened for WaW. Games like Deadspace are much better when the difficulty is ramped up.
I'd always play a game on easy first (to avoid frustration) then I'd skip normal and go to hard.
Now, I play on normal first, then go straight to elite/titan/veteran mode.
Not that any of this matters. But still....