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Gamer Limit Editorial: The Developer-Gamer Relationship

Gamer Limit writes: "For us older gamers, it wasn't that long ago that the divide between developer and gamer was significantly more decisive than it has become. Studios like Capcom, Konami, Sega or Atari, would be loathe to talk to anyone outside of the consumer press. They were there to be idolised, viewed through rose glasses as the gaming overlords they were."

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roblef2938d ago

Your first paragraph was what caught me. Great writing.

50CALheadshot2938d ago (Edited 2938d ago )

........

Fullish2938d ago (Edited 2938d ago )

I've always had a love/hate relationship with the developers.
I hate when they delay(..nearly always), but love when they release.

Ziriux2938d ago

Yes, some great examples that I can give you of delayed games that turned out well are: Mass Effect, Bioshock and Double Agent. I'm all for delays if they will improve the experience. I'm hoping Splinter Cell Conviction and the next Ghost Recon game turn out wonderful.

Fullish2938d ago

Hah, if only it worked for Daikatana

Ziriux2938d ago

I have no clue what that is, so I won't bother to care.

StartWars2938d ago (Edited 2938d ago )

If only developers would take the time to release finished games, instead of buggy games that require patching.

JQ2938d ago

Phenomenal article - kept me going till the end.

Ziriux2938d ago

Yea it's certainly a good thing to have a great relationship between the two. I like what EA done a few years ago, when they gave copies to video game sites to review Army of Two, it turned out that there were problems within the game and EA ended up pulling the game, to work more on it. It turned out crapy still after the release, but the thought of the developer delaying it from the critics giving it feedback is amazing. Now i'm not sure how Bioware or Bethesda go about it, their either very good at what they do and need no feedback or they have a secret group that assures quality.

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