Heard About: Fable II

By any measure of video games, it's not a huge stretch to call Fable II a triumph. First and foremost it's all about playing a part in a dramatic story. How you progress through that story, and the actions you take along the way, can trigger different outcomes and change the way you're perceived in the world, says the game's composer and audio director Russell Shaw. "Emotions are key in what we're trying to achieve and there are some very poignant moments."

From the outset, the team was determined to go all-out for serious acting talent, better writing, charismatic characters, more emotion and scripted music – all feeding Shaw's overall vision for the soundtrack.

Read Full Story >>
The story is too old to be commented.