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Opinion: Choices Are Overrated

Loot Ninja writes:

"Everyone likes choice in everyday life, right? Do you want ketchup, mustard or both on your cheeseburger? Do you want fries with that? Should I mow the grass today or wash the car? PC or Mac? Mario or Sonic? The list of choices goes on and on – and we like it that way. Its only natural, in the evolution of the gaming industry, to give the gamer progressively more and more choices when it comes to their character and the path that character takes in a game. Eventually, you get to the point where the character's actions and moral decisions can have repercussions – for good or bad – at later points in the story. Lately it seems so much emphasis has been placed on giving the player these choices that games that tend to stick to more traditional means of storytelling are criticized."

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drunkpandas2972d ago

I definitely agree with you here. While I like to go and do my own thing sometimes, I’m more interested in what happens to a certain character.

iamtehpwn2972d ago

cannot compare to a character the development team has spent building the entire 2-4 year development cycle of the game.

This is why the JRPG will and must never die.
I'd actually like to See American developers try a JRPG-esque game.

Panthers2972d ago (Edited 2972d ago )

Hence the reason JRPGs > WRPGs. There is little to no story worth caring about usually (although BioWare is an amazing exception)

For me, an engaging story is far more important than gameplay in an RPG, but gameplay is still very important.

Tony P2971d ago

Just as JRPG defenders say "clichés" are a part of the JRPG experience so too is choice and freeform development an essential quality of a WRPG. I don't see why people choose to hate one or the other.

Nastrious0072972d ago

Fan of both sides here. A great movie has no user input whatsoever. Its sole purpose to to draw us into a fantasy world and tell us a deep, engaging storyline. If a game chooses this method, then good for them. But at the same time, providing choices to the player makes for a unique experience every time. There is a time and place for this, but should never be considered mandatory.

Gyshall2972d ago

To me, video games are all about user input. Linear games are good, but I also enjoy games that give a choice on how to do something. It just adds more replay value in the end.

Sangria2972d ago

Heavy Rain seems to redefine the concepts of choices and story-telling, i can't wait to get my hands on it.
(i could work for Quantic Dream not much time ago but i applied few days too late. I still wish they will recontact me soon)

Harry1902972d ago (Edited 2972d ago )

call choices in videogames are not referred to as 'choices' but as 'problems'. It's like math. We are presented with an equation and we are told that the only way to progress is to solve it. We are provided with two or more methods which will yield results and it is up to us to decide which method we prefer or find easier to use.

Example: Infamous.

If you decide to become Infamous by being evil, you obtain more destructive powers or you could decide to be a good samaritan and receive more accurate powers if you want. It's up to you to decide which one you like better.

Problem.

Choice is more like a buzzword that helps to sell more games.

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