GameTopius Writes: Games have already begun their crusade down the path of ambiguity, but there's still a lot left to be explored. Personally, I think that any kind of intentionally vague thematic mis en scene is extremely difficult to portray, let alone the difficult transitions they make between one form of media to another. One of the most prominent features of the 2001 film is that a lot is left to the user's imagination (which the novel -- written concurrently -- seemed to be far less worried about). The joining of science and ambiguity is by default entertaining in itself. Science -- by definition -- lies on perspective and thoughts on the known world. Ambiguity, however, leaves room to things such as imagination and the musings on one's own mind. It's an age old comparison, similar to overlaying slow emotional songs over a war scene for instance.