Bitmob writes: "The consequences of our actions is something we never want to deal with. We don't want to deal with the fallout of a relationship, the dissolution of a friendship, or the forehead-slapping stupidity of a mistake. As human beings, we don't want to make mistakes, or if we have made them, learn from them and move on as soon as possible. It's no surprise then, that we don't want to deal with them in our video games either.
Why should we, though? Games are meant to entertain us, let us escape from reality, or be someone completely different than ourselves. The experiences of our digital avatars become manifestations of what we aspire to become or fantasize about doing since the real world certainly doesn't allow you to attach chain blades to your arms and destroy a god.
Yet, what do we do when we are forced to face the consequences of our actions in videogames? We reload a previous save and make sure we don't make that mistake again.
I propose that in certain games, this feature be banned. Outraged? Hear me out."