PC World: "I'm standing dead center of a Greco-Tolkien megalopolis, head tilted up to inspect a statue arching toward a funereal sky. It's raining. Guards are milling about with a few citizens. It feels like the end of a play, the part where everyone slowly jostles out through the lobby like a lava flow, where the susurrus of assessment rises from the crowd like mist.
Put less floridly, I'm at the close of Bethesda's The Elder Scrolls IV: Oblivion, or depending on your vantage, the part where the "beginning" ties off. The game doesn't end when you wind up its "hero's journey." Why should it? You can rattle through all the center-stage sturm und drang in a dozen hours, but only experience a fourth or fifth of the game's entirety. I've been replaying to examine all those cracks and crevices I missed my first time through."