In this in-depth Gamasutra postmortem, the team at console and PC developer Demiurge Studios (Mass Effect for PC) explain what went right and wrong in creating popular iPhone word game WordFu, from swift iteration to localization complexity and beyond.
WordFu is a puzzle word game developed by ngmoco and Demiurge Studios for the iPhone and iPod touch. Its initial release was in late February of 2009, and had three updates spanning the following months.
The project started as a simple dice-based word game, and quickly grew to be a much bigger game than we expected. We learned a lot along the way, and had a great time making and playing WordFu.
As with all games on this platform, climbing to the top is a mysterious and exciting prospect -- one we saw briefly before falling back into the ever-growing jumbled conglomeration that is the Apple App Store. But this isn't about reaching the top 10; it's about our journey there.