In a visual arts-specific article republished on Intel's Visual Computing microsite and originally published in Game Developer magazine, Bungie's Steve Theodore discusses skeletal construction and animation for game characters, looking at "strategies for taming the skeletal hordes without ending up in the graveyard."
You hear the eerie rustle of dry bones as they close in around you, the hideous clacking as they shimmy through your pipeline. They are the remorseless bearers of doom. Neither fully alive nor safely dead, they will not rest -- nor will you! For they are...
And they're here to make you miserable!