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GI.Biz Interview: Remedy's Matias Myllyrinne

Despite having been in development for over four years, during which a lengthy silence after its initial announcement at E3 2005 led many to think the game was simply vaporware, the interest in Alan Wake has barely wavered. Indeed, even before the game's dynamic reappearance at E3 2009, the GamesIndustry.biz Network membership had predicted it would be one of the top ten hit games of 2009 - although that's a prediction that sadly won't be coming true, since the title is now scheduled for release in spring 2010

However, what that prediction does demonstrate is the faith gamers have in Remedy Entertainment, creators of Max Payne, to deliver a momentous showing on the new generation of consoles. This expectation is something Remedy is only too aware of, as the studio's managing director Matias Myllyrinne explained exclusively to GamesIndustry.biz. Ahead of his keynote address at GDC Europe, Myllyrinne talks about the 'Remedy Way' and the advantages or disadvantages of staying small, partnering with the large (Microsoft) and his latest game's lengthy development cycle.

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