What would happen if real-life physics were applied to the world of 2D, pixelated platform games? What would happen if Mega Man tipped over if he got to far off a platform, thus making the jump impossible? This is the theme of Fall Over, an excellent game by the accomplished Hempuli. It's not hard by any means, but its interesting blend of physics and 2D platforming is strangely appealing and addicting. We'd love to see another game in this vein.