DGS-Online writes: "In 2007, BioWare showed with Mass Effect that presentation at least as important as an entertaining story. The mechanical universe threatened race did not only to life by a good plot, but also a cinematic design. ME starred through strong voice, good view of dialogues and a rare successful face editor who, unlike so many other games, attractive faces appear conjure. Linked to a lot of freedom in dialogue choices, which dramatically influenced the story, put the game in several areas a standard, the less successful choices in gameplay is almost forgotten. With Mass Effect 2, BioWare is one of the most interesting concepts of the series: the continuation of a story, which countless choices of the player are intertwined."