Digital Foundry writes:
"Following up from last Saturday's in-depth technical discussion with WipEout HD developer Studio Liverpool, I decided to contact a number of other console coders with experience working on 1080p video games. The objective was straightforward: to discuss the more in-depth technical challenges associated with coding for the so-called 'Full HD' resolution.
Sacred 2 developer Tobias Berghoff worked directly on the 1080p renderer on the PlayStation 3 version of the game, and had a whole range of intriguing insights on the process. The project he worked on is interesting in that unlike WipEout HD and the majority of the 1080p-enabled PS3 titles, it is a multiplatform game: Sacred 2 is available on PC, PlayStation 3 and Xbox 360, with both console versions supporting maximum 1920x1080 resolution. Previously, we had put together this analysis of the game's performance at all the supported modes, and it's interesting to note that while the game runs internally with profiles for both 720p and 1080p, the lower HD resolution is only deployed scaled down for standard def gameplay."