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Submitted by Columbo 1823d ago | interview

Sacred 2: The 1080p/Tech Interview

Digital Foundry writes:

"Following up from last Saturday's in-depth technical discussion with WipEout HD developer Studio Liverpool, I decided to contact a number of other console coders with experience working on 1080p video games. The objective was straightforward: to discuss the more in-depth technical challenges associated with coding for the so-called 'Full HD' resolution.

Sacred 2 developer Tobias Berghoff worked directly on the 1080p renderer on the PlayStation 3 version of the game, and had a whole range of intriguing insights on the process. The project he worked on is interesting in that unlike WipEout HD and the majority of the 1080p-enabled PS3 titles, it is a multiplatform game: Sacred 2 is available on PC, PlayStation 3 and Xbox 360, with both console versions supporting maximum 1920x1080 resolution. Previously, we had put together this analysis of the game's performance at all the supported modes, and it's interesting to note that while the game runs internally with profiles for both 720p and 1080p, the lower HD resolution is only deployed scaled down for standard def gameplay." (PC, PS3, Sacred 2, Sacred 2: Fallen Angel, Xbox 360)

MNicholas  +   1822d ago
Interesting interview - Reinforces what I've been saying all along
1) PS3 and 360 GPU have roughly the same "shader power" but different strengths.

2) The PS3's great advantage lies in being able to offload massive amounts of graphical tasks to the Cell processor. For example, Sacred 2 has roughly the same performance on PS3 and 360 despite the fact they optimized for the 360 CPU but only use unoptimized code on 1.5 SPUs.

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