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How The iPhone Could Eventually Help Bring Down The Price of Handheld Games

Dualshockers:

"Since June 29th 2007 the day the original iPhone launched Apple has been on top of the mobile world. Often imitated but never duplicated, it has cemented itself as the premiere touch-screen device for all touch-screen devices to be compared to. Apple, since the beginning has always said that although they produced hardware and products that are easy on the eyes, they are a software company first and foremost. In only one year's time, we witnessed the transition from iPhone software version 1.0 to version 2.0. In that same year we saw basic safari based web-apps turn into full-fledged downloadable native applications; available in the device's very own app store. At the 2008 World Wide Developers Conference, I think many gamers were stunned and pleased to find that a majority of the apps displayed to show off the 2.0 software, were actually games rather than "apps".Fast-forward 1 year to now, and Apple has already had over 1 billion apps downloaded and counting. People constantly stir up conversation about Apple jumping into the games and/or the console industry but the truth is that odds are the console that every one is waiting on is already in your pocket..."

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iiprotocolii3031d ago

yet very true. I wonder how things will pan out as the iPhone/iTouch become more mainstream in handheld gaming.

taz80803031d ago

The iphone has managed to pump out some serious games as of late, that are very fun. The main issue is the battery life on the iphone, that is a primary hinderance to it really excelling.