GamePro Arcade writes: "It's a bold strategy to call yourself the "First Great Air War" before anyone's even had a chance to play your title. But as you'll notice, the shoe fits. Neoqb is risky and extremely bold in the way they went about tackling a World War video game, pumping every graphic possibility and fine-tuned detail into the final product. Fighter planes decades ago didn't have a whole array of capabilities and unfortunately (or fortunately for the history buffs) it sticks right to that, never going too crazy with airborne attributes. With more modern warfare titles showing gamers what's actually capable out on the battle terrain, this game might fall to the wayside."
Peter Yankowski: "Does being able to see the guts of your aircraft make Rise of Flight a better game? Besides adding to the immersion of flying an oily tinderbox, no, not really. Purists will shout me down for this, but that level of detail doesn’t really add much to the core game mechanics.
What it does offer is something much more."
Continue Play's Peter Yankowski looks back at the impact The Great War has had on the gaming industry, as the centennial approaches.
Antiquated weaponry, a lot of time sitting in trenches.
But there were a few dog fighting aerial games set during the period, mostly on PC.
Because they sat in trenches and battered each other with artillery fire. Hardly the stuff of great gameplay.
I liked the idea of Homefront where they make up a fictional, yet somewhat believable scenario. The execution was flawed but I'd love to see more games using fictive war settings.
Continue Play's Noah Ellis enjoys flight sims. He thinks you should, too. Here, he explains why.
I like those that feel like there's a lot going on rather than those that relies a bit of patience.