Badassgamer: "New IP's are risky business, sequels to successful games are in a better financial position in the market due to their already established popularity, however when does continued spamming of games become too much?"
They should ask Activision that. IMO sequels are good every two-three years if the series was actually made to have a sequel and if they add new and not just rehash the original.
Took the words right out of my hands...
HMHMMM SPORTS GAMES.. <.< -nai-
sports games are different, and in some instance sports games make more progress between each iteration, than say a COD game.
Madden 08 could still be played over 09, and 10. T_T just update the bloody roster every year. and put out a game every 2-3 years. not every year. trust me its not big enough improvement to justify a 59.99 vaule everyear and then drop tast years to 10$.
I see what ur saying Nai, but at the same time...there are improvements made to the games..I guess ur kinda right as well, I agree with u both.
i know !when mario plays tennis basketball and soccer!
Ironically, Activision took EA's crown of Milking. Nintendo might steal it back however.
NFS, FIFA, Madden and other sports titles, Tony hawk, Tomb raider and Halo.
indeed. Though 3 years might be stretching it, imo, I think 2 years is a perfect number. More [smart] companies are starting to use this cycle as well. Insomniac with Resistance + Ratchet and Clank. Ubi w/ Assassins Creed and Prince of Persia. Naughty Dog rolling out Uncharted every 2 years; though they don't release anything in between. Every two years for Epics Gears. This is an absolutely perfect formula imo. I think last gen we saw SOOOO many titles getting washed up so fast because of annual releases. This gen it seems more companies and titles are being pushed out every two years. The key to longevity, and long term success/sales imo, is every two years. This is enough time for the last to pass and the new to be anticipated. This model will help games/franchises last for years to come and help them maintain strong sales. Instead of the annual release which starts out with a bang the first 2, maybe 3 years then slowly suffers a quiet death [in sales]...
So long as the gameplay remains fresh and innovative, I don't really care when the next game arrives. It's games that make minimal or mediocre improvements that are milking imo. Frequency doesn't matter a bit.
when they start slapping the name on games that are complete crap...also usually when a game changes genres they are milking. but milking is good for sales, i mean slap the name halo or metal gear on anything and boom instant money
Ask MS about Halo for pete's sake. There are too many devs/publishers out there that milk their IPs. Some good, some bad. Activision, EA, MS, Sony, Nintendo... SEGA!!! Yeah I'm looking at you Sonic! They all need to innovate and stop raping their IP's.
Instead of calling them sequals they should call it episodic content
ya but metal gear wasnt a rts so halo is a bit more of milker. At least metal gear games are interesting >.>
The bots love their yearly Halo and COD... for them quantity is greater than quality.
http://halo.xbox.com/mercha... http://gearsofwar.xbox.com/... http://www.amazon.com/Books... http://www.amazon.com/Gears... http://www.youtube.com/watc... http://www.gamercenteronlin... MILK THEM MOO MOOS, MILKCROSOFT.
The have a Masterchief blow up doll so they can play with it.
LOL Bubs+ I'm sure they'll release a Gears of War chainsaw gun for all these Xbots looking for a vibrating self-pleasurer.
Halo takes the milk crown by a mile. How can you have 5 halo games in one generation? Halo 3, Halo wars, Halo:STD (what ever the f#ck it's called), Halo Reach and Halo Chronicles lol. How anybody still shells out money for these generic games is beyong me.
@Beaver Halo chronicles was never announced. So it's 4 games in 4 years. Meanwhile... Ratchet & Clank Future: Tools of Destruction - 2007 Ratchet & Clank Future: Quest for Booty - 2008 Ratchet & Clank Future: A Crack in Time - 2009 Thats 3 games in 3 years so to say that Halo is milked, you have to recognize that, by your logic, R&C is also being milked (I think neither Halo nor R&C is being milked).
with there 700 versions of final fantasy and 26 versions of metal gear solid and 83 versions of ratchet ..etc etc .... And they complain about Gears of war 2. How dumb can you be ,.... really?
Sequels are getting too much now, just look at all the games coming for 2009 and 2010 most of them sequels or new iterations to an already established franchise
Call of Duty:MW2 Uncharted 2 Killzone 2 Halo ODST-expansion GOWIII-same series ME2 yeah I see what u mean, where's originality gone?
it really does seem like the industry is tilling more towards sequels than new ips
wow, that's a lot of sequels.
inFAMOUS MAG Heavy Rain ModNation Racers Agent Demon Souls
They are all Sony's IP.... They are the only ones that truly innovate and take risks..
its not so bad when they're only on the 2nd or 3rd sequel, it usually gets excessive around 4 to 5, and definitely not every year (COD).
No they're not all Sony's IP's. Unless you mean this fall, than ya you're probably right: Gears Of War Mass Effect Bioshock Left 4 Dead Crackdown Dead Rising Lost Planet All games that are either exclusive to one CONSOLE (we're talking consoles not PC), the Xbox 360, or were exclusive for a long period of time. Their has been a lot of cool new IP's this gen. Also... Motorstorm Heavenly Sword Warhawk btw I didn't disagree with you, I agreed with all of you.
to milk well-known and money making franchise. When you put a lot of work and money into a new IP and it ends up making money, you don't change what's not broken. But the developers have to take into consideration in adding features to the next iteration of the franchise, which enhances the playability of the said franchise.
COD will ruin itself, if it carries on like this...I mean come on a COD game every year?
im pretty sure Teyranch is already working on another right now. and when MW2 is done i garentee activition will work on another
yeah, that's probably what's happening
i think it becomes to much when there is one releasing year after year. i would say give the next game release 2-4 years, and to me that would not be really milking it.
when u annouce ff14 a year before ff13 comes
lol if there was ever a time for the industry to look at itself and analyse what it's doing, it was then...I mean WTF! FF14 announced a whole year before FF13 comes out!
lol agree. and its only online, i think they should have just called it FF13 Online. lol that is so true @below ya but then we get ps and 360 fans complaing that it should have been package with FF13 ( i know 14 exclusive(for now at least)to ps3)
yes, they really should have just called it FF13 Online, that wouldn't make it seem so bad.
lol that's the best comment here and so true.
Imagine there is a time when they will be releasing or should I say dumping 2 COD games a year...lol if that ever happens, gaming is doomed.
That would be a horrid nightmare, one a year is bad enough already
imagine sports game doing that
The only franchise that does it more than twice a year is Guitar Hero. Rockband (EA) on the other hand hasn't really milked the genre besides releasing DLC on disc.
Actually it's rather difficult to answer for some games. For example their are some games where they say they will start at the beginning let's say Game A. Then continues on with the story until it gets to Game C, only to have a defect or rather "flaw" in the story which made things unclear. So then the developers go back and make game D, which in turn would be game A instead of Game A being Game A. The main problem I see is prequels. Their fine and dandy, but now it seems we are starting to get a lot more prequels as well as sequels. Sequels are fine if done right, especially if it's supposed to happen example God of War. Though it can be a pain in the arse if it is the same game released every year. I haven't played Call of Duty much (I've only played it once so I can't speak to much for it), but I will say Guitar Hero takes the cake even though I don't think they have released one every year, it sure as heck feels like it.
Guitar hero has been releasing like every year or twice a year for awhile now. I mean GH1 than a year or so later came GH2 and than 3 and than it was like aerosmith and everything they can think of.
This year we've already had Guitar Hero Metallica, and get to look forward to Guitar Hero 5, Band Hero and DJ Hero before the year is out... Thieving fûcks.
Thanks for reminding me about those other titles, not to mention after looking up the franchise I had completely forgotten about the phone Guitar Hero games, as well as the DS one. I guess they are starting to release at least two every year, especially with Band Hero which makes no sense seeing as World Tour should have (at least in my opinion) taken care of that since they introduced Drums, and vocals into the game play elements as well as four player. I especially don't see the point of having Guitar Hero 5 and Band Hero coincide in the same year if they are indeed similar in some way.
Activition are now worse than EA when it comes to milking me thinks.
that's what I think too mate, Activition stole that crown from EA, and EA is not putting more effort into their games.
A lot worse
Far worse now, I mean imagine if they put in a whole year of development into the guitar hero. The game might not suck and actually surpass Rockband 2. O yea Sony Milks the Singstar until the T*ts are producing Milk of magnesia
"and EA is not putting more effort into their games." I'm assuming you meant "is now" if so I agree.
I just wish EA could find a way to have decent chat on their games. BattleField: Bad Company and BattleField 1943 aswell as Tiger Woods 2008 have terrible chat.
Milking is too much when the game in question stops being fun to play.
When the milk goes sour...duh Unless you're trying to CHEESE a series, but not many publishers know how to cheese a game properly..
This only happens in the 360, the PS3 only does sequels to games that deserve it, not to make it for a quick buck Xbots drinking milk since 2006
6 ratchet games. MIIIIIILK! MILK! MILK! MILK! OMFG! ITZ GETTIN MILKD!
Except they add new gameplay elements, a new story, new weapons in every game consistently ending up with a great game. Halo is the same thing over and over again.
HAHAHAHAHA! Here is a gameplay element: 4 player co-op in an open world with new weapons and each player with a badass visor. LOL! Have fun throwing 60 bucks at a disney game! HAHA. New story with gameplay elements, thanks for the laugh man.
Let's see: Co-op expansion? Yeah, I could see that being done as DLC. A bad-ass visor? Yeah, that's easily DLC too! New weapons? Hmmm, there's a pattern here. All DLC worthy? Yes. Worth $60? No. Halo 3: P.E.A.T Wash, rinse, and repeat. Edit: Six Ratchet and Clank games over two consoles and a portable. Milked much? Hmmm, let's take a look at Halo this gen: Halo: ODST, Halo Reach, Halo 3, Halo Wars, Halo 4, am I missing anything? Those poor udders.
Thats funny as of right now, theres only been 2 halo games this gen Halo 3 (Bungie) Halo Wars (Ensemble Studios) In my opinion, Halo Wars doesnt count as a Halo game for it wasnt made by Bungie. While i still enjoy Halo Wars its just not the Halo that we all know. If your not counting GT: Concepts as games then Halo wars doesnt count And which means theres really only going to be 3 Halo games this gen. PS Halo 4 has never been announced, Halo Legends is a gay anime, Halo Waypoint is a new XBL feature, Halo Chronicles is Peter Jackson's alleged project which no one is even sure is a game or even exsists. Halo ODST and Halo Reach are bungie projects and are the only ones that matter, with ODST being an expansion and Halo Reach being a prequel.
cause Halo has only seen 3 games and damn near everyone b!tches and moans about the title. Sure it's marketed to hell, but it's to enstil the game into peoples minds... and it works. If only more games had that kind of marketing, I think our consoles would be able to thrive a bit better cause game sales would be more thriving! But Final Fantasy is definatley a franchise that has seen too many games... I lost track after 7. But can you really complain about how many titles a series sees? I mean if people stopped buying them, they'd obviously die off! so who's to blame?
im only just seeing a lot of halo, halo wars last year, odst this year and the other one next year. But the marketing i see no problem with, people said it was being overhyped and yes i believe it was although its a great game, but the marketing was just fine, i believe more games should have movie level marketing if we want the gaming industry to grow. :D
Same with MGS. MGS Rising, MGS4 last year, MGS Peace Walker, etc. etc.
I didn't think Halo was all that bad til after Halo 3. We've seen 3 major halo titles 2001, 2004 and 2007. Halo wars didn't need to be branded Halo which I found lame. Halo: ODST was a way to keep the halo 3 game alive, which is cool. Halo: Reach is becoming overkill. If they stop it their for a few years its ok