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The History of Computer Role-Playing Games Part I: The Early Years (1980-1983)

Matt Barton writes: Welcome, brave adventurer, to the first of my in-depth feature articles exploring the history of our favorite computer game genre: The Computer Role-Playing Game, or the CRPG. For many avid gamers, the CRPG is the perfect storm of gameplay, story, and strategy. Whether we're talking about a randomized "dungeon crawler" like Rogue or a story-driven game like Betrayal in Krondor, a click-fest like Diablo or a stat-crunching Pool of Radiance, the CRPG has always enjoyed a tremendous appeal. Even today, when the first-person shooter and sports games seem to have crushed all opposition, everyday millions of players login to World of Warcraft, and each new installment in the Zelda series sends ripples throughout the entire game industry. Whether acknowledged or not, the CRPG will always play a major role in computer and console gaming. The CRPG is the spine of the electronic gaming industry--and it's not hard to see why. You just can't have more fun with a computer or a console than when you're engrossed in a well-crafted CRPG. But where did the CRPG come from? From what deep, dank dungeon did they crawl? How has the genre evolved into the amazing games we enjoy today?

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armchairarcade.com
NexGen5378d ago (Edited 5378d ago )

Have not evolved from the pencil and paper experiments to what we see today. Historical value aside, these games offered little and did not expand the genre. The strange people that played the pencil and paper d&d are the ones who got excited over these as well. RPG's of today are not just miles ahead technology wise, they are far beyond these offerings in term of purpose and target audience.

I never could stand most of these games, and neither could many people...that is why they changed so drastically (to become significant) or were left behind, relegated to memory alone.

Today's RPG games are not even based off of these old attempts at entertainment. It doesn't save the failed genre of "ancient computer games" from the gaming frontier simply by linking them to common elements of today's games. They are not the same, in spirit or in the context of generational gaming.

90°

Fallout 4 update release time expectation and countdown clock to launch

Release date and expected launch time for when the Fallout 4 next-gen update will come out along with how to download.

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videogamer.com
Abear215m ago

This is a huge release being treated like a patch update but really it’s a monster in disguise…Bethesda being Bethesda, no actual release times or pre load available or file size info, sigh. All that said, clearing space on the SSD and putting the PS5 in rest mode while at work so I can play later, fully expecting snail download speeds as millions bang on their servers.

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6.0

Review - A Difficult Game About Climbing (PC) | WayTooManyGames

WTMG's Leo Faria: "A Difficult Game About Climbing is obviously frustrating, and I don’t exactly think it’s a fun pasttime, but it’s exponentially more enjoyable than the horrendous Getting Over It With Bennett Foddy. It’s actually beatable with enough trial and error. Its mechanics, whilst not exactly polished to the brim, work as intended, with no intentional input lag. It’s still clearly meant for Let’s Play youtubers to film themselves losing their minds over it, but it can still be a passable challenge if you’re up for the task."

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waytoomany.games
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8.0

Review - New Star GP (PC) | WayTooManyGames

WTMG's Leo Faria: "I loved that New Star GP ended up being nothing like what I was expecting from it. I thought I was going to get a simple and straightforward love letter to Virtua Racing, only for it to be something more akin to the best F1 racing games from the mid to late 90s, with a perfect blend of accessible physics and simulation elements. New Star GP is adorably retro in its visuals and vibes, but it’s got some surprising amount of depth and an interesting career mode. A little hidden gem in the racing scene, without a doubt."

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waytoomany.games