Shoot-em-ups: an interactive history of violence

Flytrap writes: "When the going gets tough, the tough say things like "Pffff, grow some. The last boss fight in Mushihimesama is way harder." Other genres may occasionally send you home in tears, but none can rival the 2D arcade "shmup" in the punishment stakes.

But where do baby shoot-em-ups come from, Daddy? Are they grown in vats? Come sit on my knee, boy, and I'll tell you how it all began.

Flytrap's latest historical gallery feature details the evolution of 2D pixel piloting in 10 bite-sized, link-tastic increments. Surf the Gallery and Retro Arcade sections for our other voyages around the timeline."

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