Sean Evans Blog writes: "For many, it hasn't taken long for the genre of twin-stick shooters on XBLA to somewhat overstay its welcome. The unique control scheme was perfectly suited to Geometry Wars back in 2005, but since then the concept has been rinsed and repeated so much that the entire formula is starting to become stale. So why would Codeglue's Rocket Riot be any different?
While it doesn't veer too wildly from the traditional formula that we're all now so well accustomed to, Rocket Riot still isn't entirely typical of a twin-stick shooter. Rockets shoot out at a trajectory that's dictated by the direction you pullback on the right thumbstick, meaning that a fairly considered sense of aim is required to get the better of your opponents..."