EndWar boss - PC and Console Difference is About "Hit-driven" Market, Not Design

Ubisoft dev head Michael de Plater has told VG247 that the differences between success in the PC and console spaces are less to do with design and more concerned with "the market".

"But, in the console space, there's so much pressure to really be in the top ten… It was a big learning experience that really the difference between console and PC isn't so much about the players or the game design or the things we thought it was: it's actually about the market, about how blockbuster-driven it is, and how hit-driven it is, and how big you have to be."

The story is too old to be commented.