FF13 Graphics Changes in Action

Some of the graphical changes made by Square Enix to later builds of Final Fantasy XIII are becoming clear when released screenshots are studied and compared by fans.

Two released screenshots are almost identical but are from different builds, giving fans an easy way to directly compare different versions of the game and look at changes made to the game engine. The question on the lips of many fans will be why these changes have been made - were they necessary changes for performance, or are they to accomodate the game's multiplatform status?

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Megaton2942d ago (Edited 2942d ago )

I remember seeing those images as a PS3/360 comparison over at GameTrailers.

Whatever the case, I hope the whole game hasn't been graphically dumbed down to such a degree as the differences here. Everything looks so much better in the first one. Leave it to the current SquareEnix to actually make a good look worse as time goes on.

AP2942d ago

If that's the case, it's a lie - the second image came out on the Advent Children Complete Blu Ray, before ANY footage of the 360 version was shown - the first 360 Footage was shown at E3 2009, after the Blu Ray went to print.

Megaton2942d ago

Who knows, can't believe half the crap you see/read over there.

GWAVE2942d ago

Though many people here simply see me as "some stupid Sony fanturd", I'll still say my piece:

This isn't because of the 360. Squarenixidos has proven many times this generation that they are slipping. Their game quality is getting worse and worse. Play "Last Remnant" if you don't believe me.

If I'm going to blame anyone for the drop in quality, I'd point the finger right at S-E.

DevastationEve2942d ago

"were they necessary changes for performance, or are they to accomodate the game's multiplatform status"

Don't forget that they're building this game on a PC anyway, so the builds before any official footage from either console would've naturally looked and/or played better than what we're going to see in the end.

Blaze9292942d ago (Edited 2942d ago )

I don't think we should worry about the graphics possibly getting dumbed down, at least on the PS3. Square said they will use nearly 100% of the PS3's abilities. We shall be the judges of that when the game releases this year in Japan.

360 though, if they manage to get that version running similar to the PS3 version, then that will be VERY interesting.

EDIT: Why the dissagrees? Did Square not say they were going to use nearly 100% of the PS3's power?

The demo looked nice and that was only at 50% according to producer Yoshinori Kitase. I'm not saying I believe them but until we have the final product in our hands why is there a reason not to believe them? Thus eliminating the need to worry

AAACE52942d ago

They both look good to me, but you can tell the top one clearly has more detail than the lower picture.

You can see alot of the shadowing has been removed. It looks like Lightning has a blocky shoulder in the lower pic, as opposed to the top pic. The detail in lightnings hair is is removed. In the lower pic, Lightnings eyes do look a bit more realistic than in the upper pic.In the lower pic lightenings chin has a point in it as opposed to the top having a smooth surface, indicating they may be using less polygons for the character models.

We won't know the truth about this issue until SE themselves make a formal announcement.

AP2942d ago

Personally, I believe the early shots of the game were bullshots, and we're only now starting to see the (slightly jaggier) truth. I don't think it has to do with multiplatform stuff.

FF13 still looks amazing graphically, it just doesn't look as great as something like Gears or Uncharted.

PixlSheX2942d ago (Edited 2942d ago )

FFXIII is the first SE game on PS3 so i wouldn't eat that sh!t of "We are going to use nearly 100% of the PS3 power"

If i learned something about SE, is that they're good at lying.

If I'm wrong, please correct me.

GUNS N SWORDS2942d ago (Edited 2942d ago )

this again, what a load of bs.

their newest trailer which was out two months ago showed no such down grade from the trailer that was shown almost a year ago.

and focusing on 360's specific version it showed no differences from the e3 jap trailer that was shown almost a year ago.

i don't think ANY company would make a game that's quality would be worse than it's demo.

CrazzyMan2942d ago (Edited 2942d ago )

But for now, we can thank M$ for this...
You can`t expect to run a game on a multiplatform engine as good as on optimized for one specific platform engine...

However, let`s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics. =)

RustInPeace2942d ago (Edited 2942d ago )

S-E may have said they were using nearly 100% of the PS3s power, but with new games such as Uncharted 2 not quite using the PS3 to the fullest and looking as good as it/that does already, I highly doubt that S-E can do such an undertaking which no other dev team has done yet. Also, for a multiplat game, if they "were" to use the fullest of the PS3, wouldn't that throw off their claim of "equality" between then multiple versions? I'm not saying that the 360 can't do it, but the PS3 could possibly have a slight edge against the 360 version if 100% of its power were used. I think they're just boasting to put the fans at ease, although many fans have pretty much let it been known that the quality of S-E games have sunk within the past few years in the eyes of the gamers, especially ANYTHING involving this particular game.

7ero H3LL2942d ago (Edited 2942d ago )

( CrazzyMan )

"Well, atleast we still have FFXIII Versus, which may show the true potential of CT engine
But for now, we can thank M$ for this...
You can`t expect to run a game on a multiplatform engine as good as on optimized for one specific platform engine...

However, let`s wait for the FINAL build, though Square become cheap company, they still are known for a HIGH quality graphics. =)"

dumb comment, you say that it's all bad and ms is to blame for it.......then you say "let`s wait for the FINAL build"

are you trying to sugar coat your fan-boyish comments?

the final build isn't out till 2010, till then I'm guessing your just going to still keep saying the same sour sh1t huh.

ABizzel12942d ago

Well this is going to end badly.

There is a difference, but my guess is that the original was from the PS3 version of the game which has been in development for the longest, and the later is from the 360 version. We know the 360 version is a port of the PS3 version, so this might be what the game looks like after the porting process from PS3 to 360 until it's optimized for the 360.

I hope the quality of the PS3 version hasn't suffered, and that this is just the 360 before it's optimized to match the original.


it's amazing how most of you guys lose hope.

just cause it went multiplat.

besides i remember those screens, they're old, they were out before this E3.

Immortal Kaim2942d ago

Guys, we have all seen the E3 trailers of both the PS3 and 360 versions, as well as played the PS3 demo, neither look as bad as that second shot. Infact, after viewing the footage again, I would say they are on par with the first screen shot.

Jaces2942d ago

Yea, how many times have we heard that developers have/are using 100% of the PS3's capabilities/power?

Enough to know 100% of what they say is bull. Personally...if XIII turns out to be another XII, then count me out. XII bored me to tears.

badz1492942d ago (Edited 2942d ago )

luckily I don't really care for FFXIII from the beginning because I've never played any FF before and never will play XIII! but if vsXIII will have a gameplay anything like KH, then, I think I'll buy it! by the way, where's my KH3, SE??

it's only logical for SE to do something quite extreme in order to cater to the DVD from the original BD plan! if on the PS3 it will be anything around 25GB, then they will need at least 4 DVD if they are going to do the same thing (theoretically) and if they were planning to use a 50GB BD, then more DVDs will be needed OR they can compress everything and stay at 720p or less for the whole game, (because I read somewhere that they are going 1080p for cutscenes) that will make more sense cost-wise and quality-wise and will require less storage space! I don't think they will want to make it look superior on 1 particular console because they also said something like there will be no returning back to earlier area during the game which I think is to minimize disc changing on 360! - correct me if I'm wrong!

so...out of the 2 possibilities, I think, SE will go with the 2nd! because if I'm Wada, I'll go for that! (but I don't want to be Wada, because he's STUPID!)

mastiffchild2942d ago

Well, the originals might have nothing to do with the PS3 and these nothing to do with 360,imo. We just don't know at all.

I will say, though, that it's inevitable that the game will be visually inferior as a multi to what it would have been as an exclusive. And I mean exclusive to either console as well. Any multiplat is victim to the shortcomings of both consoles and can't use the full strength of either as a result of the dev not wanting to alienate people. We've all seen the results possible with a long dev cycle on PS3 exclusives(and I think will see the same kind of thing with AW and SCC to a large extent), results which leave all multis way behind and SE won't be any different. In fact as this is their first PS3 game they might find it even harder now the extra restrictions of the 360s limits have been added to the mix to get the PS3 version running well at a similar level-we've seen it before and in Ghostbusters case even with PS3 as lead platform.

So while IDK much from the screenshots I do know that had this stayed exclusive to PS3(or, indeed gone to 360 exclusively) we'd have a better looking end result-it's just the way things work and, among other reasons to feel mffed, PS3 only gamers can feel a bit gutted that they won't ever get the FF13 they expected. I might be wrong and SE could shock me totally but I doubt it and if these shots ARE anything to go by then it's even less likely to happen.

1ikedamaster2942d ago (Edited 2942d ago )

The bottom pic is clearly the ps3 version.(I kid)

Top pic looks better but most would probably prefer the softer-looking version.

Bob Loblaw2942d ago

The lighting in the second screen literally looks like a high quality PS2 game's!

THIS is why PS3 fans are disappointed about FF13 going to 360. 360 fanboys were saying that PS3 fanboys aren't as pumped because it's not an exclusive, exclusivity doesn't matter; it's because the game will be dumbed down so it can run on 360 and fit on 1 disc.

Imagine KZ2 on 360; it would look like CoD4 and stuff would have been taken out to fit on a 9 gig DVD.

Bigger storage + More power = Potentially better game and that's a fact! Imagine what Bungie and Epic could do with 5 times more space and much more power...

TheReaper422941d ago (Edited 2941d ago )

the 2nd shot was a screen capture off of youtube. There I've said it, don't bite my bubbles please.

2 things I can tell. 2nd pic looks blurrier. 2nd pic, the girls actually LOOK like girls... the 1st pic had a guy/girl lightning (can't really tell) and a doll girl on the right.

Basically art direction changed with some bloom/blurriness.

ShabzS2941d ago

@Bob loblaw

hahah... go finish your bob loblaw law blog man ...

FarEastOrient2941d ago

I already mentioned it before, but there has been downgrading of the Final Fantasy XIII game ever since the start of the Xbox 360 build. Even though Iwada said that the Xbox 360 build wouldn't start until the PS3 version is complete, we can say that he lied since he promised that both versions will look identical.

If you want to compare the capabilities of consoles and their ability to play Square Enix games, compare the live game code engine of Final Fantasy XIII Versus compared to the live code of Final Fantasy XIII after it went multi-platform. I've mentioned this on TQcast gamer show when talked about game screens of Final Fantasy XIII when it was still exclusive compared to screens of today.

morganfell2941d ago (Edited 2941d ago )

They are definitely using lower res textures. And lower res textures mean they can fit more of the game into a smaller space. Now which console has a disk space issue? Mystery solved.

The change is likely due to the discovery by SE on just how much disk space was going to be needed. This was something not evident until levels were fleshed out. Now they know and we know and we all see the result. After all, there is no logical reason for a game to get uglier during the dev process except the platform cannot handle it - and we know the PS3 can from the demo - or else a system lacks storage space and we know the 360 lacks that.

Thanks Microsoft for dumbing down FFXIII for the entire world.

NeoCloud2941d ago

I have the PS3 Demo Version and it looks really good [even at 50% thats what SE is telling us].But if you want to blame someone dont Blame the X360 or the PS3, blame SquareEnix.

vhero2941d ago

They said in an interview over 2 years ago making for one console meant they could get the best out of the game. Switching to dual consoles means they have to dumb the game down I just didn't think it would be so bad.

commodore642941d ago (Edited 2941d ago )

..... Don't mean to incite a riot here, but there seems to be a lot of ps3 fans thinking that the lower quality screenshot must be from the 360 version which by implication means this is holding the ps3 version back somehow.

No factual evidence for such speculation exists, of course, and thereby it all remains bog-standard case of speculative delusion.
I think the gamerzone would be better if we just stuck to the facts.

Factually, we all know that multiplats run demonstrably better on 360, most of the time:

So why would this multiplat game be any different than the clearly established trend?

I have a sneaking suspicion, that, when all is said and done, the 360 version will easily match or shame the ps3 version, and in the latter case, n4g will surely blow up at 1 million degrees!


No, it ain't 2006, read the article I provided.
Multiplats continue, in 2009, to run better on 360.
That's a fact.

Also, wasn't Ghostbusters led on ps3?
Once again, we all know how that worked out.

morganfell2941d ago

Unlike most other multiplats, this title was designed for the PS3 using an engine built for the PS3. When the PS3 is the lead platform the results are differnt. Your reasoning (?) is so 2006.

Megatron082941d ago

Well of corse all the idiot fanboys (morganfell) are trying to blame MS. IF this article is true I think thats a very BIG IF then its SE fault. There was no reason at all to lower the graphics on ps3 especially with the work already done. To match the 360. I think more then likely either they switch the pics and 2nd pic is the early build or that the 2nd pic is the 360 build and the 1st is the ps3. I think the 1st one is more likely. Its just I another no name site trying to get hits.

Jaces2941d ago

As true as that may be, is it such a gap as to be able to claim one version is more superior than the other?

No. Aside from Ghostbusters, which was an atrocity, there is no significant difference between the two versions when put side by side. Perhaps slightly better lighting or shading among some "jaggies" but that's about it.

Let's be honest, if a 360 version of a game ran worse than it's PS3 counterpart, you'd still get the 360 version. If not then I've misjudged you but from a fanboys perspective I'm spot on.

ps3d02941d ago

Heres the screen shot from IGN that was upload on March of 09

IGN use the same screenshot for both the 360 and the ps3 so you cant tell what ones are for what system. But I say this is some site using flamebait to get get hits I wouldnt get to work up about it just get. Wait and see if any real site report the same.

If the graphics are change cause of it going multi plat then the blame starts and ends with SE its and yes it be a real shame if SE did "dumb down" the grpahics on the ps3.