BM writes: "Pick up a controller and play for a few minutes, and you get the feeling that you have played this Teenage Mutant Ninja Turtles: Smash-Up! before. That's because Game Arts, the developer of Smash-Up!, worked on Super Smash Bros. Brawl along with Sora; you have four player brawls on interactive stages with characters from a classic franchise, and the controls are very similar in some ways. If you play a little longer though, you start to realize that things are a bit different. Health is not measured by percentage, with your character flying further and further from the stages surface with each hit, but is instead an actual life bar like a standard fighter. You do have lives meter though, so all is not lost if your life meter is depleted, but that does bring significant change in strategy from Smash Bros., where getting hit is not such a big deal given your ability to recover from it in mid-air, especially if you're skilled."