Electronic Theatre In-depth Review: Damnation

As the player ascends, new designated points of rest will often be presented with multiple options for progressing onwards, and though the player is essentially funnelled down a path, this does occasionally bestow a few opportunities for inventive ambushes on groups of enemies. Unfortunately, however, the gunplay doesn't fare as well as Platforming. After only a short while it becomes apparent that combat is significantly lower in the gameplay pecking order than the vertical pathfinding, though because of this, it's also clear that far less attention has been paid to this element during the development process.

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