Eurogamer writes: "Playing a game like Dragonica - an unbearably cute, free-to-play, 2.5 dimensional side-scrolling MMO, with strong non-European teen appeal - you don't expect innovative storytelling. You expect fairy tales. Forces of darkness, once-defeated, and regathering power. It's such an over-used theme that it's rocketed past cliché and into Fantasy Truism, from teen-lit like Harry Potter to "adult" fantasy like Dragon Age; somewhere, something evil is bitterly nursing its wounds, and preparing its apocalyptic return. But that's OK - while the dark forces are gathering power, it gives our hero a chance to go through a series of training montages. And what is an MMO, if not an infinite training montage?"