Vooks writes: Expectations can really make or break a game. A game that's brilliant can often be thought of as inferior due to high expectations. On the other hand, a game that's mediocre may be interpreted as being a decent game to someone with low expectations. So, how does the first "real" competitive shooter for the Nintendo Wii fare? While it has it's (limited amount of) moments, it's really nothing all that groundbreaking.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.