When a developer whoops with surprise at his own game, it's usually a good sign. Randy Pitchford's obvious excitement at stumbling upon a gun that fires electric razorblades during a demonstration suggests that Borderlands really could deliver on its promise of procedurally generated gaming.
Since the graphical overhaul that turned this post-apocalyptic co-op shooter-cum-RPG into a concept-art-styled beauty, a new spirit of fun seems to have invaded the whole project. What was once a troublingly ordinary-looking shooter has become enlivened by a pervading silliness, from its excited proclamations declaring you've managed to "LEVEL UP!" to the inspired decision to rename the elite enemies.