DGS-Online writes: "The genesis of The Conduit came from an ambitious, and even a little pretentious, concept: a next-gen FPS on the Wii including the latest in graphic area, as bumpmaping, depth of field and gloss. And admit it, there are effects in The Conduit to see that no other Wii game yet has shown. Enemies, for example, the typical gloss and reflection that also reflected in, for example, the Unreal 3 engine. The depth of field effect, the background blurred impressive during reloading and light reflects realistically on the environment. Some think the Wii player is so even where Empel in the wonderful world of semi High-Definition gaming."