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GI.Biz Interview: All About 3D - Part Two

In the first part of GI.Biz's interview with Andrew Oliver, the chief technical officer of Blitz discussed in detail the costs and challenges of developing internal 3D technology.

In this second part published today, Oliver explains the problems of competing 3DTV formats and the need for standardisation, and how the shift into 3D should be able to help create more emotionally engaging games.

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