Cat writes: Sea Captain dutifully expands on the route-assigning basics of its predecessors. With fresh gameplay elements it is a game I will come back to for just one more round, though I don't fancy I will ever find it very, well, likable. In spite of a barrage of ships and obstacles the rounds still retain a glacial pace, and Sea Captain seems to favor strategy over action (the pirates are a ruse). At ninety-nine cents it's a worthwhile purchase for the Flight Control fan looking for a greater challenge and plenty of content. Maybe that guy that landed 10,000 planes wants to give it a go.