Eurogamer tells that for a game which maxes out at eight players per team Quake Wars produces an unreal quantity of carnage. The havoc is relentless, it's cinematic, and it's largely due to two things.
Despite having big maps (which, thanks to Quake Wars' megatexture technology, run exceedingly smoothly) any fighting that's going on is almost always happening in the same area. This is because maps consist of strings of objectives that have to be taken one at a time. For example, Refinery, the new map we played set in North Africa started, with the GDF escorting an MCP through a suburb, then them hacking a shield generator in a city centre and finally advancing into an oil refinery to blow up some Strogg machines. More details after the jump.