Eurogamer tells that for a game which maxes out at eight players per team Quake Wars produces an unreal quantity of carnage. The havoc is relentless, it's cinematic, and it's largely due to two things.
Despite having big maps (which, thanks to Quake Wars' megatexture technology, run exceedingly smoothly) any fighting that's going on is almost always happening in the same area. This is because maps consist of strings of objectives that have to be taken one at a time. For example, Refinery, the new map we played set in North Africa started, with the GDF escorting an MCP through a suburb, then them hacking a shield generator in a city centre and finally advancing into an oil refinery to blow up some Strogg machines. More details after the jump.
Ben takes a look at what we can expect from Quake 5 in light of the recent buzz of activity at id Software recently. Hopeful at best but some serious food for thought.
QuakeCon kicks off in Dallas, Texas today with a heady lineup of speeches that may or may not reveal new games. Here's how to stay on top of the 2PM CST keynote and other goings-on throughout the weekend.
Azuvector announces a new update for its Enemy Territory: Quake Wars mod Tactical Assault, now available for download.
1st post! anybody know the release date? SPECIFICALLY for ps3?
NINJARIFIK your avatar is too sick. Can you change that please, I mean COME ON MAN that is just too much.
Been waiting for this game for some time now. I hope it is released soon and I hope that the engine has been updated at least a little bit so that the graphics don't feel to far behind.
This game just looks better and better every update.