Zelda Wii has been a long time coming. Actually, it is a long time coming. It's been two and a half years since Twilight Princess came out, the last real Zelda game. In those two and a half years, we've gotten Phantom Hourglass, Spirit Tracks was announced, and there have been some vague references to Zelda Wii. Apparently, we will not be hearing the true details about Zelda Wii until E3 2010 so let's SIT TIGHT guys. This game should be pretty good. Here's what it will need to be in order to be epic.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
" Orchestrated music, to him, has a lack of versatility (ie. it takes more work to make it flow into battles and such) so Kōji was too lazy -er, Kōji decided that sequenced music was more versatile."
While i think Orchestrated music is awesome, i think "midi's" or here named sequenced music has a great place in video games.
If you havn't noticed, many games on the N64 had music that fluidly changed into another, or a theme changing into a different variation. Its an awesome tool, and brought different experiences. Same was done to Zelda TP.
If Nintendo does not decide to go Orchestra, they could at least use high quality patches. Even though the overworld theme from TP sounds pretty good already considering it used a "sequence" interface.
I wouldn't be surprised if at one point developers are able to load huge patches of quality, to manipulate the music to add on to the experience.
You could play as the girl bird in Wind Waker....
10.More Toys
Crossbow anyone???? That would be really cool, a secret item??
9.Bring back magic
I've always wondered why there was no magical instrument in that game. Weird.
8.Small Details
Agreed. I would also like to see the days and nights in a day of Zelda go by much more slowly.
7.Give a larger sense of time
Agreed.
6.Play as another character
That would be cool. Maybe you play as a Goron or Zora trying to save Link from something???
5.A Shifting Story
Good idea.
4.A Darker Story.
A darker shifting story!
3.More side-stories
That will unlock the crossbow I just mentioned.
2.A (somewhat) open world.
Forests FTW!!
1.Orchestrated music!!
Of course!!!
diffrent endings?
If a game has the same story I feel like I have played it before and get bored quick, like with pokemon, they all feel the same now. I doubt there will be a new story though since it is the legend of zelda, meaning it is telling you about the legend of zelda but at least make new sub stories in the legend...