Since Microsoft's Project Natal or Sony's new PSEye motion wand weren't on the E3 show floor, the only new hardware I got to play with at E3 was the PSP Go. I got some hands-on time with the device on both the show floor and behind closed doors. In fact, I probably spent too much time playing the PSP Go and trying out the new PSP software line-up for 2009. I tried out everything from Persona to SoulCalibur: Broken Destiny. So, because I had so much time with the device I thought I'd share some impressions of the Go. I also thought that I would tackle the latest PSP Go news and address several issues people seem to have with the device itself. Who would have thought such a little gadget would be so controversial.
- So How Does It Feel?
I spent a lot of time laying out the basics of this system in Issue #106, so I'll just get straight to my hands-on impressions of the device. I got to check out the black PSP Go on the show floor. I couldn't get a sense of its weight because it was mounted to a stand, but it goes without saying that this thing is small. It is about the size of an iPhone when closed and about as thick as the current PSP. The buttons felt really good, especially the analog nub. When I first saw pictures of the PSP Go, I thought the nub was in an awkward position, but I actually found it more comfortable to use than the PSP-2000's analog nub. My hand had more room to rest on the Go, and the nub itself felt tighter and more responsive. Some people were wondering about the shoulder buttons. They where actually pretty easy to reach and were easier to click than the large plastic buttons of previous PSP models. Overall, I was impressed and the black color looks good.