Today Nick McCandless from TheGamerAccess.com talks about how he feels the gaming industry is walking down the wrong path.
this was great, very informative, but it needs that guy that hosts the generation x show at thegameraccess.com
How come he didnt mention any shovelware that came out for the ps2 or ps1>>? I mean even kung fu panda sold well on the 360. Blaming the wii (mainly) for shovelware is absurb. Because i recall many crappy games on the ps2 when i owned one, i remember shoveling thru crap before i got to the gold. Barbie, horsez, doz, catz, bratz, shrek party, DOA beach volleyball?? eyetoy, singatar, buzz, DDR (games using your body) ?? The matrix, hannah montanah, space jam, tarzan (movie tie in crap)...plenty of these..all on sonys machines...yet no1 mentions that! Mario kart is an awesome game. Thats why it sold 17 million. It colourful and fun. U dont have to use motion controls with every game. With mario kart and SSBB u have FOUR different options...u can use classic, wii remote and nunchuk, gamecube, or steering wheel (remote by it self on the side). Just coz motion controls are their doesnt mean they are the only control method for games that come out on the wii. Did u do your research?
Because the PS2 and PSX had a huge library of great games, both consoles have one of the biggest libraries ever while the Wii only has few great games but a huge library of shovelware. Every time I see somebody saying: "but the PS2 and PSX had a lot of shovelware too!", well above is your response. The ratio between great games and shovelware on the Wii is just crazy.
That's the lamest excuse I've ever read. The real answer is simple fanboy "double standard" As Mini Mario explained shovelware was around heavily during the the PS1/2 eras and easily outnumbered the good games. Thing is the only games people remember are the good games on the PS2. But the haters on Wii want to ignore the good games and focus on the crap. SNES, probably the greatest library ever had tons of shovelware, it comes with the territory of being the market leader. But most people will talk about A Link to the Past, or Super Metroid, or Chrono Trigger, not Jeapordy and wheel of fortune. Once people (and companies) get over their obsession of "hardcore and casual" The better off we'll all be. There is no such thing as a hardcore or casual game. The only thing hardcore or casual is how an individual plays the games; In other words they are adjectives.
Be sure to leave a comment with your thoughts :)
Sony and MS are trying to buy into motion controls as a way into the wii market. Think 2 years down the road. With MS's introduction of the Natal camera it appears that new hardware (the xbox 3) is now being pushed to around 2012-13. The first thing out of my mouth when I saw the Natal is: the 360 is going to be around as the sole MS console for 8 years? Sony's wand is the same deal. As the console gets cheaper they are both going to go after the wii in full force. Within the next 2-3 years I expect the 360 and ps3 to be cheaper than the will, bundled with the motion controller and have a strong line-up for games with the wands/Natals. However, and the is the big difference, they are both ACCESSORIES. This very simple fact points to the possible failure of both devices. Due to MS and Sony giving the option of using these motion devices to the industry there will be a very niche market within the developer community that makes games for these devices. However, the ps3 and 360 pad are not going anyplace. Hardcore games like Gears, Uncharted, and Halo are not going anyplace anytime soon. The developers of these games may make some fun toys for the devices but their sole interest has always been in a controller pad. Take the wii as an example: they have such weak 3rd party support its pathetic. If motion controllers were the way to go they would have jumped ship on the current HD consoles a long time ago. (there are multiple factors to their indifference to the wii not the least of which is the simple fact that casual gamers dont buy games). But anyway when you look at the facts and the wii I dont really see how motion controllers will take over the market, they will just compliment what is there. Much like digital distribution is to physical media (movies anyway).
I doubt the hardcore would lose the fight..............then again it seems the casuals are scaring the hell out of everyone
I am not too sure of that. The casual game sales are outdoing the hardcore game sales by a pretty wide margin.
As innovative as motion controls are I really don't want them to replace an actual control. I had listened to a podcast where the presenters were arguing and saying that Nintendo had left its core gamers behind in order to win over the casual market. The general consensus was that Nintendo and some publishers are still making games for the hardcore audience (Metroid M and Red Steel 2) but the general misstep made my Nintendo (or stoke of genius depending on how you look at it) was to market their console to everyone except the core gamer. I can't say that I've seen all their commercials but I can't identify with any of the people in them. You have elderly people and a bunch of kids playing the system so therefore developers are not going to make as much hardcore games because they are not going to sell well. For this generation I don't think motion controls will really catch on the Ps3 and the Xbox360 but when new iterations of these consoles arrive both Sony and Microsoft need to make sure that they know what target audience they are looking to attract. Are you looking to attract the casual crowd with an inexpensive and low tech console? Or are you trying to attract the hardcore gamer with a technologically advanced piece of hardware which is going to be expensive. I may be wrong but you can't appeal to core and casual gamers at the same time and if Microsoft and Sony take this route we will suffer for it.
From a business perspective it was a stroke of genius. Nintendo is still making fine gems and personally I am excited about wii motion +. I WANT to play wii sports resort, cursed mountain, and silent hill later this year. I also cant wait to play new super mario wii. I consider myself a very hardcore gamer but these games are PERFECT compliments to the Mass Effects, Uncharted's, Gears, and God of War's. The people who are really complaining are the people with one system more worried about sales then games.
This kid is right about somethings.
nick is the gaming god and knows all
Respectfully, I have to disagree with the video on a few points. Namely, given that we live in a market-economy, by definition, the 'right' path is always the path of greater profit. In regards to motion controls, one of the things to keep in mind is that even some of the most half-baked, cheaply made games on the Wii often have multiple control set-ups, to varying degrees of success from a user standpoint. Some of the best selling games on the system (like Mario Kart) support standard game set-ups like the Gamecube or Classic controllers. Super Smash Brothers Brawl, which I believe has sold something like seven million copies or something, not only supports traditional controllers, but if I recall correctly, even the Wii Remote set-up only uses motion controls for one action or something. And this is the system where motion controls come right in the box. As someone mentioned above, Sony's controller and Project Natal are going to be add-on accessories. While it's entirely possible that the public at large will embrace them (since the Wii Balance board has, if anything, proved that people are not averse to buying add-ons), I don't think motion controls are going to replace buttons. To use the racing game example, I imagine racing games will offer the option of using the Natal or wand set-ups in addition to add-on steering wheels or regular controllers, simply because that sort of thing has more appeal than just a standard controller or a just a Natal set-up. Publishers optimize the appeal of their games, the game designers make more money, and both gamers who want motion and gamers who want non-motion controllers get to enjoy the game however they want. Everyone wins. I don't particularly see what's so wrong about that.
wii kicks ass
i disagree to some extent, but some i do, nonethleless good video, cute shirt lol
that shirt he has on sucks, but love the video lol
I see what Nick's saying in the video but in the same instance it's hard for me to whole heartedly concur. I also don't like the fact that the casual market is putting more money into their games when that money could be going to developers that deserve it more that put 3+ years into making their games, but when it comes down to it, since the casual games are there as a choice, the money is theirs to begin with. The games aren't pushed upon the market as an only option. Since people have the choice to go for hardcore and casual, and casual is drawing more benefits, it's more than likely that that money wouldn't have gone to the hardcore market to begin with since casual gamers just don't get into that side of gaming to begin with. And despite what others may believe, I really do believe Sony and Microsoft would have came out with motion sensing controls whether or not the Wii's was successful or not. It just wouldn't have received as big of a push if the opposite could be said. From what I heard, Natal and Sony's controller have been in development for a good few years either prior or at the beginning of the Wii's success. So regardless, I don't really think that Nintendo is to blame for it. Besides, if you look into the gaming history you can see that motion tech was used generations past. There's always been an interest there. Nintendo just did it in the right direction. Or well...the most profitable one at least.
I agree with nick on some things. The motion sensing i have mixed feelings about. If i wanna act like im holding a steering wheel ill go buy a racing wheel for my system it will feel way better and i will probably do better too. as for games like guitar hero and rockband well i like those games. im a hardcore gamer but i still like these which is a reason why they sell well almost anyone can play them they are easy and have room for people to play songs with more notes and at a faster rate.
Me Im a hardcore gamer and love being immersed into games and not something thats just "BASIC" Take Cod4 or Sf4,SC4, DMC4, etc etc... those I put into the hardcore group. Now with games that are simple in design hold my interest the moment I play them are good but very soon after playing 3-4 hrs its very dull and nothing new. I want a game that holds my interest and will allow me to play it time and time again!!!
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.