Stomping around Rapture in the shell of a Big Daddy, adopting Little Sisters and unleashing them on fresh corpses to gather blood and harvest Adam. You know the score, but Bioshock 2's single player premise poses one question that no one's yet dared ask: isn't the game now simply one elongated escort mission?
"A lot of people may be quietly concerned the Little Sister adoption works like an escort quest where you need to keep her alive; that she'll take a stray bullet and bite the dust and the player will try to eat the controller in rage. It's not. Escort missions suck." Contrary to reports about 2K Marin's secrecy pact, Creative Director Jordan Thomas isn't afraid to talk in detail about Bioshock 2's main game.