At E3 2009, nobody with a pair of eyes could deny that Tom Clancy's Splinter Cell: Conviction looked utterly flooring – and it appears to play just as well. Sam Fisher is back and frankly, we're almost positive this will be his finest, most original adventure yet.
After an extended behind-closed-doors demo, IGN AU sat down with Conviction's Creative Director, Maxime Béland, for an in-depth discussion on where the game' concept began, where it's going, the level of immersion and a handful of very cool points on what still needs to be done before Maxime and team will be satisfied. He also drops a few hints about Sam's next steps after the E3 mission – so read on!
"Yeah, the sticky camera is back – I know a lot of fans loved it, so now you're going to throw it and the camera's going to go into the sticky cam. What I love about the sticky cam is, yes it's an old gadget that we're bringing back, but it works so well with the Mark and Execute. Now you and throw it, mark enemies with it and then also mark the sticky cam and blow it up, so enemies don't find it! "
You cant have splinter cell without a sticky cam.
Game is being made by gods.
ubisoft montreal keeps getting better and better by the year.In looking foward for this.
Hell yeah