GameZone writes: "When Nathan Spencer swung across screens 20 years ago, people went wild. Graphics and audio had only advanced but so far at this point in gaming history, so good ol' Nathan had to rely on just one thing: gameplay. Regardless of what might have drawn us to games back then, we kept playing them for the same reason we keep playing them now. Of course, as the technology advanced, the mechanics of gameplay had greater potential for expansion. Not only do games look and sound better than ever before, they also feature more buttons, special moves, technical algorithms, and more mind-boggling programming code than you can shake a photonic cutter at."