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The Designer's Notebook: Sorting Out the Genre Muddle

Ernest Adams @ Gamasutra: "I think the game industry has finally matured. But it has matured into a form that has left the concept of genre in something of a muddle, and in this column I'm going to try to sort it out.

During the early 1980s, the game industry experienced an explosion of creativity. There were games about all kinds of weird things. Anybody could make a game for the Atari 2600, so a lot of people did -- some great, some awful. Ditto the Commodore 64, the Atari ST, the Amiga, and eventually the IBM PC.

It was an era when a game that sold 250,000 units was a smash-hit, and a map-based game about geopolitics with no animation whatsoever (Balance of Power) could find a publisher."

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