Fumito Ueda, creator of Ico, Shadow of the Colossus and the upcoming The Last Guardian talks about the importance of visual fidelity and technical benchmarks.
“It's thanks to that my games have a very special aesthetic profile. It's a way to make the player forget about technical limitations and focus on the gaming experience. that is so true
exactly, SOTC didnt have the best textures and what not, but the atmosphere and landscapes where epic and beautiful enough to completely overshadow those technical limitations. i hope the last guardian will be as epic as sotc. with the ps3's capabilities i can't imagaine what atmosphere and scale this game will have.
“If a player sees a beautiful landcape or pretty light effects that's probably what he will remember and not the bad texture next to it.” I like that.
I like is as well, but you know it isn't really true. It was true last generation, but not in this Gametrailers/Lens of Truth pixel counting generation. These days people bend over backwards to see graphical flaws at even microscopic levels.
You are right too but you must admit good graphics sometimes detract from the bad even if for a moment or little bit..
I do agree with that, yes.
Source: (more information without the spoon feeding) http://www.develop-online.n...
thanks for the link (much better read)
Thanks for the link fishy, that was a great read, man this guy is amazing, he brought up a very good point
Ive been waiting. . .I'll keep waiting.I want this game so bad!
LOL. I really enjoyed SOTC. With that said, I really wasn't impressed with TLG showing at E3. Gameplay & graphics were mediocre. Of course it is far from being finished and Team ICO are masters of their craft but unless they show some gameplay/art style/story element that blows me away, I won't be thinking about this game let alone buying it. Cheers.
I hope it's not a platformer, look's like one in the trailer
I love the way he said about the bad texture, it was funny and true
He really knows gaming and developing. No wonder his games are so amazing...
Ueda speaks the truth. In addition, I think Shadow of the Colossus is as much a technical marvel as it is an artistic masterpiece. I remember the particle effects whenever that large colossus struck the ground with his sword. It looks so good that I still compare it to next gen games and am impressed.
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