Eurogamer: "It takes a lot of components to make a great game. You need glamorous stuff like lax unpaid overtime regulations, dangerous quantities of Diet Coke, and dozens of cubicles filled with half-built LEGO Mindstorm Robots. Also, throwing in a skateboarding chipmunk named Jimmy Lightning doesn't hurt.
But it also takes patience: vast reserves of patience. Consider Dragon Age, BioWare's latest blood-flecked, scaly, axe-battered moral playground: in order to get this one up and running, the development team first had to invent roughly 5,000 years of lore to give the game a genuine sense of depth. Then they had to build convincing digital actors, capable of delivering performances more nuanced than the average muddle of pantomime shrugs and fist-shaking that makes up most videogame cut-scenes."