In this column, a new approach to the Zelda series is looked at. It draws on game mechanics and design choices in games like Prince of Persia and Shadow of the Colossus to highlight the things that the games series needs to feel "new."
"Now we have a starting point - to make the "Link versus Hyrule" experience more dynamic. One aspect of this is easily accomplished: expand Link's physical abilities. The little Hylian is an athletic boy, an acrobat like Prince of Persia's protagonist or Assassin Creed's Altaïr. Yet, Link's athletic prowess seems amateur in comparison. These guys can scramble up walls, shimmy across ledges, climb up curtains, swing across rafters, run along walls, and jump on their own. Why can't Link interact with the world around him in the same fashion? The world of Hyrule should be a network of puzzles, like in Prince of Persia, and Link should have the necessary tools to solve those puzzles."