Jens writes: With sweeping, barren landscapes, the absence of law, and the struggles of powerful personalities, Westerns offer unique opportunities for storytelling, boiling down to essentials of right and wrong and self-determination in a void of civilization. They also serve as handy metaphors for the story of America – how a frontier of gun nuts with an inflated sense of self-entitlement became a nation of gun-nuts with an inflated sense of self-entitlement, but also with Big Gulps and Twitter.
(Just kidding, America. Happy 223rd!)
And so our anti-heroes, the brothers McCall push westward on a tide of blood in quest for gold and glory and sex with a spicy mamacita. After deserting from the Confederate army during Sherman's infamous march across Georgia, Thomas and Ray flee into the west, becoming outlaws and hired guns to earn a living. They fall in with the bandit Juarez, the villain from the first game, and clash with Apache, Comanche, banditos, sheriffs, and a Confederate officer who refuses to believe the war is over, all while searching for the titular Aztec treasure.