Getting the Message: Storytelling in Video Games


The Bioware guys, Ray Muzyka and Greg Zeschuk, dropped a few crumbs about Star Wars: The Old Republic and Dragon Age: Origins in an interview with, eventually delving into sticky conceptual stuff like storytelling in games. That got PCWorld's Matt Peckham's attention. Storytelling's a topic he keeps returning to because it's the thing about modern games that's most disappointing, progressing (if you can call it progress) at roughly the rate of a doped up slug inching across a piece of sandpaper slathered in glue.

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