It may have been a staple of game design since the industry began, but BioWare's founders believe that soon mainstream blockbuster games could drop the reliance on combat and violence to attract players.
"We talk a certain amount internally about whether you need to have combat as part of the experience. Are there possibilities to actually start separating pieces of the game and actually tailor it to the audience?" said Zeschuk, creative officer of BioWare. "Certainly the core gaming experience, folks that are used to playing games over the last ten years, they want to have those battle moments, and the fighting. But there are different audiences that would maybe just enjoy the story.