Is it possible for games to deal with murder as a dramatic element, and not simply as part of charge-and-kill mechanics? In this editorial, Gamasutra's Christian Nutt examines the deceptively complex issue.
Christian Nutt: "You can't do a murder game.
I'm not talking about making more games like Manhunt 2 -- a game that was widely decried and almost banned in its Wii incarnation, for inviting the player to physically mimic acts of sadistic violence.
I'm also not using the inflammatory term "murder simulator" -- even ironically -- to make any sort of point about the appropriateness of violence in games."