Wired: Sometimes it pays to be subnormal.
Half an hour into Red Faction: Guerrilla, I was wondering what kind of crack my fellow gamers were smoking. I'd seen loads of praise for Guerrilla, a game in which you play a freedom fighter (terrorist?) bringing down a repressive military government on Mars by bombing buildings, assassinating generals and using a gigantic sledgehammer to unleash all kinds of mayhem.
Provocative political messages aside, the videogame, released earlier this month for PlayStation 3 and Xbox 360, had been hyped as a sleeper hit, a surprisingly fun sandbox game about creative devastation.